Solutions / Small shop
LiveFor small shops of 2 to 10 people
A counter, a bench and a few mechanics who all need to know what is next. BIKE.co puts the whole team on one schedule, one set of jobs and one timesheet, priced so the small shop is not paying for a big one.
When the owner is no longer the system
In a one-person shop, the system is the owner's head. At three or four people, that stops working. The person at the counter writes the ticket, a mechanic does the work, and a different mechanic finishes it the next day. Each handoff is a chance for the note about the customer's budget, or the part that is on order, to get lost.
Small shops also hit the permissions question for the first time. You want the part-timer who works Saturdays to be able to fill in a checklist, but not to change your tune-up template. You want your head mechanic to build templates, but maybe not to publish a form on the public internet. And you want to see who did the work on a bike that comes back.
The money gets harder to see too. With three mechanics, you can no longer tell by feel whether labor is being charged properly. You need the time on the ticket and the parts on the invoice to line up, and you need to spot the job that took four hours and was billed for one.
What a small shop uses from BIKE.co
Jobs, the schedule, time and the shared standard are live. The bench board and job costing are on the Service roadmap.
Shared checklists
One tune-up standard the whole team uses, with required answers so nobody skips the brake check on a busy day.
Work orders with visits
Numbered jobs with instructions, each visit assigned to a mechanic, so the handoff from the counter to the bench is written down.
Week schedule
Every visit by day, an unscheduled queue, a just-mine filter for each mechanic and a Today page for the crew.
Technician time
Clock in and out against the visit, add a forgotten shift, and approve the week. Nobody approves their own hours.
Roles by person
Crew fill in checklists, close visits and clock time; admins schedule, quote, invoice and record payments.
Who did what
Every checklist records who filled it in, and every visit records who it was assigned to.
Bench board
Every bike by status, visible to the counter and the bench. Planned in Service.
Job costing
Labor and parts against the price on every job. Planned in Service.
Chat
Threads between the counter and the bench. Live today as an erp.io module.
Courses
Train a new mechanic on your standards before the spring rush. Live today as an erp.io module.
Starter or Growth: the arithmetic
Starter is $20 per user per month with two modules. Growth is $99 a month with 10 users and five modules included, and $20 for each user beyond ten. For a small shop, the choice comes down to two questions: how many people sign in, and how many modules you want.
If you want two modules, the crossover is at five people. Four users on Starter cost 4 x $20 = $80, less than Growth. Five users on Starter cost 5 x $20 = $100, one dollar more than Growth at $99. From five users up, Growth is cheaper and gives you three more modules. At ten users, Starter would be $200 and Growth is still $99.
If you want three or more modules, for example Service, Phony and Accounting, you need Growth at any team size, because Starter covers two. Phony adds $0.12 per minute of call time on either plan. Every workspace starts with a 30-day free trial with every module on, so you can find out which modules you actually use before you choose.
Monthly cost by team size
Starter at $20 per user with two modules, against Growth at $99 including 10 users and five modules.
| Users | Starter (2 modules) | Growth (5 modules) | Cheaper |
|---|---|---|---|
| 2 | 2 x $20 = $40 | $99 | Starter |
| 3 | 3 x $20 = $60 | $99 | Starter |
| 4 | 4 x $20 = $80 | $99 | Starter |
| 5 | 5 x $20 = $100 | $99 | Growth |
| 7 | 7 x $20 = $140 | $99 | Growth |
| 10 | 10 x $20 = $200 | $99 | Growth |
Extra users beyond Growth's 10 are $20 each. Phony call time is $0.12 per minute on every plan. Nothing inside a module is limited by plan.
| Retail POS | Field service | BIKE.co | |
|---|---|---|---|
| Point of sale + hardware | |||
| Workshop tickets / jobs | |||
| Checklists with photos + signature | |||
| Scheduling + dispatch | |||
| Bike records + serials | |||
| Parts on the work order | |||
| Books, hiring, training |
Categories, not products. Filled = yes, half = partly, dashed = on the BIKE.co roadmap.
Two plans side by side
Starter and Growth compared for a small shop: users, modules and monthly cost.
Illustration · sample data
What a small shop gets today
Today, a small shop gets the handoffs written down. The counter takes a request or writes a quote, the approved quote becomes a job, and each visit on it has a mechanic and a day on the week schedule. The next mechanic to pick up the job sees the instructions and the lines the customer approved, and the visit cannot be closed until the required checklist is in. That matters more with four people than with one, because the thing that drifts first as a team grows is the quality of the tune-up.
Time is covered too. Mechanics clock in against the visit they are working on, in work, drive, shop or break, and a manager approves the week. Overtime is worked out to California rules, daily and weekly, and the monthly report shows hours per person with the straight, time-and-a-half and double-time split. What you cannot do yet is export hours to payroll or have them flow onto the invoice, and job costing, which sets labor and parts against the price, is on the roadmap.
The rest of the gaps are plain. There is no bench board by status, sending a quote or invoice does not email it, payments are recorded by hand, and there is no parts inventory. If you need any of those now, keep your current tools for them alongside BIKE.co.
FAQ
Questions shop owners ask
Is Starter or Growth cheaper for a shop of four?+
Starter, if two modules are enough: 4 x $20 = $80 a month against Growth's $99. At five users Starter costs $100, so Growth becomes the cheaper plan, and it includes five modules instead of two.
What if I need three modules with only three people?+
Then you need Growth at $99 a month, because Starter covers two modules. Growth includes 10 users, so you have room to hire without the bill changing.
Do part-time mechanics count as users?+
Anyone who signs in counts as a user. A Saturday part-timer who fills in checklists needs a seat. Customers filling in a public form do not.
Can I stop a mechanic from changing my templates?+
Yes. Give the mechanic the crew role in erp.io. Crew can fill in checklists, close visits and clock their time, but cannot build templates, schedule, quote or invoice. A screen for granting one person a single extra permission is not built yet.
Does BIKE.co track technician time today?+
Yes. Mechanics clock in and out against a visit or on their own, a manager approves the weekly timesheet, and overtime follows California rules. A payroll export and hours flowing onto invoices are on the Service roadmap.
Keep reading
Take in your next repair on BIKE.co.
30 days free, no card, every erp.io module switched on. Start with a request, end with an invoice.